Wizard Battle
Overview
Defeat the wizard by reflecting his projectiles back at him.
Each projectile has a color associated with it. Hitting a small projectile with a sword of the matching color destroys it; hitting a large projectile sends it back to the wizard, dealing damage to him.
You can carry at most two swords at a time. Hitting a sword on the ground with one of your current swords swaps it out.
When the wizard's health reaches 0, the game advances to the next phase. The wizard regains his health and utilizes new attack patterns. After 3 phases, the door to the next arena opens.
Credits
This game is a collaboration between Aran Makes Games and Tomasque for Mini Jam 152: Heroes. Aran Makes Games was the primary programmer, and Tomasque the primary designer, but we both wore a number of hats throughout the project.
Additional asset credits:
- Tiny Dungeon, Pixel UI Pack, and Kenney fonts by Kenney Vleugels (www.kenney.nl), CC0, with edits by Tomasque
- heart.png from Justin's 16x16 Icon Pack by Justin Arnold, CC-BY 4.0, with edits by Tomasque
- 5 Action Chiptunes and The Essential Video Game Sound Effects Collection By Juhani Junkala, CC0
Status | Released |
Platforms | HTML5, Windows |
Authors | aran-makes-games, Tomasque |
Genre | Action |
Made with | Unity, Aseprite |
Tags | 2D, Retro, Short, Top-Down |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |
Comments
Log in with itch.io to leave a comment.
Really good! Good level of difficulty and I like the feedback you get with the sound effects.
wow so fun!!!!
could not defeat him but i had fun trying, great game