Relay Warfare
This project was a collaboration between Aran Makes Games and Tomasque for Mini Jam 148 - Connections.
Destroy all portals to clear the level and advance to the next one.
Enemies can destroy structures. If the player base is destroyed, you must restart the level.
New structures must be placed within range of existing player structures. This forms a connection between the new structure and the nearest existing one. A structure must directly or indirectly connect back to the player base. If that connection is lost, the structure will be destroyed.
Turrets can shoot at enemies and enemy portals if they have at most one other connection. They lose their ability to shoot when connected to a second structure, so be careful when placing multiple turrets near each other! They will regain their ability to shoot if enough connected structures are destroyed. They cannot be placed on pits.
Relays do not shoot at enemies but can be placed on pits.
Credits
Tomasque - Game Design, Art, Programming
Aran - Programming
Except for those specified below, all assets were made by the contributors during the duration of the jam.
Asset credits:
- Game music is "S31-Through the Portal.ogg" by section31, licensed with Public Domain/CC0
Changelog
v1.0.1 Fixed pathfinding bug that mostly impacted flying enemies, causing them to get stuck at the spawnpoint.
The music was also replaced, swapping the track from a CC-BY-SA 3.0 licensed work to a public domain/CC0 one. This was backported to v1.0.0 to avoid license issues.
A Windows download for v1.0.0 will remain available for the duration of the game jam judging period.
Status | Released |
Platforms | HTML5, Windows |
Authors | aran-makes-games, Tomasque |
Genre | Strategy |
Made with | Unity |
Tags | Tower Defense |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Links | Source code |
Comments
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Fun concept!